British Bulldog
Initiation
Before the game
can commence, one must 'drum up' interest in a manner which is in-keeping with
the high-testosterone level needed to participate. It is possible to initiate
the game alone but the results are far more effective with three to five
people. Each member of the initiation party must put their arms around each
other's shoulders, thus forming a kind of 'clothes line' and then chant the
following mantra in unison: "Join in if you want to play British Bulldog".
Join in if you want to play 'facing the wrong way' |
The
chant must be monotone and in no way jovial or jaunty. This chanting press-gang
must march about the playground recruiting players; those who feel their
masculinity has been thrown into question should they not join (or feel that
they have something to prove) will place an arm around the person on the end of
the line and join the chanting and marching. Once it is deemed that enough
people have joined the line, the game can begin. This recruitment process
usually lasts for the full duration of playtime, and those recruited should
agree to reconvene at the next available window between lessons.
Selection of the Dog
As the title of
the game suggests, one person must be selected to be the British Bulldog.
This person must embody the spirit of all things British (Eggnog, Fish and
Chips, fine rain etc.) and as such, is generally selected by default as they
are the best fighter in the school. Another method of selecting the dog
is by doing a 'dip' – this game's dip differs from other accepted dips as each
player gathers in a circle and puts one foot forward (creating a circle of
feet).
Dip do, magazoo, who's got the worst shoe? |
The person who initiated the game points at one shoe per syllable of a
rhyme such as, 'My mother and your mother were hanging out the clothes. My mother
gave your mother a punch on the nose (unprovoked). What colour was
the blood?'. The person whose shoe has been selected must then select a colour.
The colour is spelled out (one shoe per letter in a clockwise fashion) and the
person whose shoe is last to be pointed at is deemed to be the dog.
It is a huge
relief to be chosen as the dog; the reason for which will become clear later.
The playing area should be a large open space bordered by two parallel walls
known as 'bays'. Touching a wall renders you immune from capture and so the
game begins with everyone (bar the dog who stands between the two walls)
standing against one wall.
Nobody knows what they're playing, who's 'it' or what day it is |
Red Rover, calls you over
The dog or Red Rover
in some variations of the game (which may be why Rover is such a popular name
for dogs) then selects someone from the nervous throng clinging to the wall for
dear life. The player selected first is either a slow runner, the worst fighter
or 'due a kicking' from the dog for putting woodlice in their bag of
crisps the other day when they weren't looking. The selected player must leave
the wall they are sweatily pawing, and reach the one opposite without being
tagged. Depending on whether adults are supervising, the dog can either
touch the target player, capture them and pin them to the ground or grab them
and pat them on the head whilst shouting the words 'One, two, three, British
Bull Dog'. If the player is caught then he or she joins the dog in the
middle for the next round.
Charge! Why? Who cares? |
Should the player evade capture and reach the other
wall, a mass migration by the rest of the players from one wall to the other is signaled. During this passage of play, it is common for the dog to get
trampled in the mêlée, unless the dog is Biffa (the school bully) – in
which case, he can choose to capture anyone he is able to and they must then
join him in the middle for the next round.
999
Play continues with the number of dogs
increasing exponentially and a new player being called over and mauled. A
scenario soon develops in which the entire school are dogs save for one
nimble exhausted player, clinging to the wall as if it were a rope ladder
dangling from an airborne helicopter. The glory of being the last player to be
captured is inversely outweighed by the thought of being
caught and pinned to the ground as someone will inevitably shout the words
'pile on' which invites everyone in earshot to lie on top of the one who has
fallen. The game ends when the paramedics arrive.
"Does anyone else regret doing this and feel a bit weird now? No? Just me?" Read more 'Playground Olympics' in the book 'Playground Olympics : an alternative guide to playground games', available now from Amazon. Click here for details. |
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